To be honest, Dungeon Keeper feels like the best of Bullfrog's legacy, but Theme Hospital has an addictive quality that pokes at the pleasure centers of my brain like no one's business. Of course, I played and loved both Dungeon Keeper and Theme Park, but the Bullfrog production that stuck with me most would have to be Theme Hospital. So I did the best I could to soak up so many of the experiences I missed in my Nintendo-driven days. I didn't have ready access to a PC until 1996, though, and by that time, the CMS (construction and management simulation) genre-along with adventure games and first-person-shooters-defined the computer gaming experience as something altogether different than consoles. And these games couldn't have found a better audience than me, the kid who wanted a Super Nintendo for SimCity alone. (We really should have seen that one coming.)īefore Molyneux moved on to bigger (but not necessarily better) things, Bullfrog took advantage of the sim-mania sparked by SimCity and SimCity 2000 by releasing their own interpretations of Maxis' idea-except with a little more whimsy. But, throughout the late '80s to late '90s, his development studio, Bullfrog Productions, released a succession of amazing games with completely unexpected premises-before being absorbed by EA and withering away. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.īased on his semi-recent attempts to simulate the behavior of off-putting children, it might be hard to believe Peter Molyneux once ruled the PC gaming scene. This article first appeared on USgamer, a partner publication of VG247.
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